Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

VCL for DelphiX

This topic is 6084 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I seem to remember a news item on Turbo once that someone wrote a library of components similar to the standard VCL ones, but specially for DelphiX applications. Does anyone know where I can find this? Thanks, Matt.

Share this post


Link to post
Share on other sites
Advertisement
Here''s the file...

http://turbo.gamedev.net/DXgui07beta.zip

there''s also a version on the Yahoo Group...

http://groups.yahoo.com/group/delphigames/files/dxgui.zip




[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]

Share this post


Link to post
Share on other sites
BTW there''s another project that''s similar...

http://groups.yahoo.com/group/delphigames/files/DXStdCtrls.zip

and an EXE demo

http://groups.yahoo.com/group/delphigames/files/DXSCEXE.zip

[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]

Share this post


Link to post
Share on other sites
I plan the radically chnage the next version of dxgui.
It will be using a modified version of DXStdCtrls, which will implement the run-time version, were the design-time version will be some creative components which will provide the DXstdCtrls with a minimal overhead. I plan to start at the end of this week, and it will probaly take a few weeks to get going.
One feature i do wihci to add is the ability to customise were it loads the menu profiles form. The first edition will only allow for the menus to be loadde from a form but latter i''ll add support for the latest version of pakit, a file archive/management lib for Delphi.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!