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Determine which side is colliding with Circle ot Circle Collision with XNA

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This is the code I am using. Pretty standard I believe.

[code]public bool IsCircleColliding(Vector2 otherCenter, float otherRadius)
{
if (collidable)
{
if (Vector2.Distance(spriteCenter, otherCenter) < (collisionRadius + otherRadius))
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}[/code]

I am assuming in order to determine which part of each circle is colliding I need to determine which side of each sprites rectangle is colliding, that is pretty simple. My question is if there is a better way to do this?

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