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camera left-right inverse?

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I tranform the worldSpace to viewSpace with "D3DXMatrixLookAtLH(...)" and I find that the left and right is inversed . dose it right?

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I tranform the worldSpace to viewSpace with "D3DXMatrixLookAtLH(...)" and I find that the left and right is inversed . dose it right?


have you tried D3DXMatrixLookAtRH ?

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