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warmsun

camera left-right inverse?

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warmsun    103
I tranform the worldSpace to viewSpace with "D3DXMatrixLookAtLH(...)" and I find that the left and right is inversed . dose it right?

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RobTheBloke    2553
[quote name='warmsun' timestamp='1313370528' post='4849179']
I tranform the worldSpace to viewSpace with "D3DXMatrixLookAtLH(...)" and I find that the left and right is inversed . dose it right?
[/quote]

have you tried D3DXMatrixLookAtRH ?

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