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OpenAL: Flip speakers

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Never mind it was kinda obvious...

[quote]The OpenAL listener object and source objects have attributes to describe their position,
velocity and orientation in three dimensional space. OpenAL -- like OpenGL -- uses a
right-handed Cartesian coordinate system (RHS), where in a frontal default view X
(thumb) points right, Y (index finger) points up, and Z (middle finger) points towards the
viewer/camera. To switch from a left handed coordinate system (LHS) to a right handedcoordinate systems, flip the sign on the Z coordinate.[/quote]

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I've posted OpenAL video tutorials on my site: [url=""][/url]

You've got the right idea, make your listener face in the opposite direction and your sound will be flipped in the speakers.

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