Jump to content
  • Advertisement
Sign in to follow this  
SteveDeFacto

OpenAL: Flip speakers

This topic is 2590 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was having a problem with my model importer flipping the models and it would have been extremely hard to fix so I just flipped the screen but now I need to flip the speakers. How would I do this?

Share this post


Link to post
Share on other sites
Advertisement
Never mind it was kinda obvious...

The OpenAL listener object and source objects have attributes to describe their position,
velocity and orientation in three dimensional space. OpenAL -- like OpenGL -- uses a
right-handed Cartesian coordinate system (RHS), where in a frontal default view X
(thumb) points right, Y (index finger) points up, and Z (middle finger) points towards the
viewer/camera. To switch from a left handed coordinate system (LHS) to a right handedcoordinate systems, flip the sign on the Z coordinate.[/quote]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!