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SDL: why the texts in my game jumpy? wxdev-c++

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[size="6"]hi,
you may had read my previous post on this topic but i did not know how to watch the topic and i have no way of get to your reply up until now.

my problem is that when i refresh the screen, the text from the drawtext function is jumpy. the sprites are stable just the text. any idea?

any help will be appreciated.

[/size]

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Your previous post is [url="http://www.gamedev.net/topic/608643-sdl-why-the-texts-in-my-game-jumpy/page__p__4849874#entry4849874"]here[/url]. You can change your notification options [url="http://www.gamedev.net/index.php?app=core&module=usercp&tab=core&area=notifications"]here[/url].

Please use the default font when typing your posts. Only change font to [i]emphasise a particular part of your post[/i]. It is considered very rude to use such a large font for your entire post.

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This topic is 2346 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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