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nickme

SDL: why the texts in my game jumpy? wxdev-c++

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[size="6"]hi,
you may had read my previous post on this topic but i did not know how to watch the topic and i have no way of get to your reply up until now.

my problem is that when i refresh the screen, the text from the drawtext function is jumpy. the sprites are stable just the text. any idea?

any help will be appreciated.

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