first of all I'm german so please excuse my grammar.
However, I want to Clear the Screen of my Direct3D9 Application with a transparent color and for that I use the following code:
hr = pD3DDevice->Clear(0,
NULL,
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0, 0, 0, 0),
1.0f,
0);
But it looks like the Alphachannel is still being ignored.
The Backbuffer format is: D3DFMT_A8R8G8B8
Oh and I think it's worth mentioning that I render on the desktop instead in a window.
So my question is, how do I get the background of my Direct3D scene to be transparent?
I hope you can help me out...thanks in advance,
Regards
el-enemigo
P,S. Here's a screenshot of my program