Hi,
i have been reading recently about perspective projection and decided to implement a simple demo. (which includes a simple cube and a 5*5 units grid)
after implementing the perspective projection , i faced a strange phenomena when the pov is near to the box, the grid lines get corrupted (gather towards one point) also if i get more nearer the box is corrupted also.
i feel that this is a property of perspective projection that i don't understand
here is a picture
[media]http://i.stack.imgur.com/dofWD.png[/media]
you can try the demo here also (mouse wheel is used to zoom)
any illustration well be appreciated , thanks
perspective projection problem
Hi. No, it's not property of [color=#1C2837][size=2]perspective projection. It seems that this artefact is result of division by zero. What is value of near plane in your demo?
Hi. No, it's not property of [color="#1C2837"]perspective projection. It seems that this artefact is result of division by zero. What is value of near plane in your demo?
the near plane value = -10
the far plane value = -20
may be because the lines is out of frustum ? i haven't done any clipping yet.
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