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Resolution

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Hello,

I'm a little bit confused about my games resolution on different screens. Sofar, I've been programming on my stationary computer, and used the 1280x1024 resolution. If I continue my programming on my laptop with 1280x800 resolution,

What will the differences ingame be?
Can I fix those in any specific way?

Thanks for helping!

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[url="http://en.wikipedia.org/wiki/Display_resolution"]Display Resolution[/url]

Take a look at that, and consider how your program is going to react to different sizes.

What are you programming, and how are you handling your rendering?

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I've read the wiki article, but I'm still confused... My guess is that a image will be larger on a smaller resolution and smaller on a higher resolution? Is there anyway I can do so all screens shows my game correctly?

Render? [img]http://public.gamedev.net/public/style_emoticons/default/unsure.gif[/img] If I havn't missunderstood you, I drew my image with a "four-point-square" before (C++, DirectX), but found the Sprite class a while ago and I'm trying to draw my images from this now, the code isn't done yet though. Is there any code or special rendering techniques that can fix the resolution problem?

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