Jump to content
  • Advertisement
Sign in to follow this  
3DBrushwork

New Tutorial: ‘Overgrown’

This topic is 2647 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Overgrown_Title.jpg

This is the first tutorial of the series titled ‘Level Design Memoirs’. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled “Overgrown” which focuses on creating the illusion of overgrown plants and how it affects the surrounding architecture. It also focuses on techniques that I’ve gathered throughout the years in regards to creating appealing distribution of these assets throughout the scene.

Download Here

Preview:

overgrown.jpg

For the future:

There is plenty to come for future installments of this 'Level Design Memoirs' series. The reason the series is titled 'Memoirs' is because they are a collection of knowledge that I have gathered from firsthand experience and personal observation. Therefore I will try to avoid using content that is not produced by me.

Here is a sneak peak of a future installment:

ArcticFacility.jpg

I will use my latest environment titled 'Arctic Facility' to demonstrate my approach on modular building and lighting. (Click on image or here to view video)


Best Regards,
Julio Juarez

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!