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Can you thread CSocket?

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I am trying to work on the multiplayer side of my game by hand. I plan on running a central reporting server. When you want to join a net game, the app connects to the server and pulls down the current games. The app then tries to connect to those games through a socket to verify they are still running and get the current status. Unfortunetly, I don''t want to take hours to do this if there are 1000 games going. So I tried threading the connections to speed up the process, doing 20 threads. But after a few connections have been made, the CSocket Connect() function fails, crashing here: ASSERT(pState->m_hSocketWindow != NULL); in the function BOOL CSocket:umpMessages(UINT uStopFlag). This occurs a few runs into the thread, so I know it gets past here with no troubles to start. This function after Connect() and ConnectHelper() and is not somewhere I can catch an error. All I know is it''s failing. If I don''t thread it, it works fine, so I assuming it has something to do with the threads. Anyone know what is up? "Victims...aren''t we all?" -Brandon Lee, the Crow

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