XNA and Mercury Particles Engine Draw Problem

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2 comments, last by AhmedSalah_140092 12 years, 8 months ago
Hi all,

I have a problem using Mercury Particles Engine (MPE) with XNA. The MPE does not work well when activated multible times in a single draw call.
The scenario is, suppose there are two explosions at the same time. Each of them would trigger particles at some point at the same time. However, the Draw method only do only a single one. The other wont show at all.


Any help here?
Thanks.
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0 Replies 0 Views

It is really bad that no one even cared to open the thread and give a look.

Thank you all inactive, helpless users. I solved my problem all by myself.

0 Replies 0 Views

It is really bad that no one even cared to open the thread and give a look.

Thank you all inactive, helpless users. I solved my problem all by myself.


Just so you know, the views don't update until somebody replies. By the way sorry I can't comment on your question, I've never used [color="#1C2837"]Mercury Particles Engine before.

[quote name='Dr.Ahmed AIS' timestamp='1313793327' post='4851411']
0 Replies 0 Views

It is really bad that no one even cared to open the thread and give a look.

Thank you all inactive, helpless users. I solved my problem all by myself.


Just so you know, the views don't update until somebody replies. By the sorry I can't comment on your question, I've never used [color="#1c2837"]Mercury Particles Engine before.
[/quote]


Thank you for clearing it out.

I hope the forum admins fix the view issue.

This topic is closed to new replies.

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