Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

REVi, cutting edge tech?

This topic is 6088 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, About one year ago I heard of a new cutting edge technology, which was a VERY FAST "visibility surface algorithm". The people behind this tech said that it was much faster than any algo existing. Not only was it fast, but it also allowed full dynamic 3d-worlds (no BSB type). Anyway, I think it was at least two companies who had come up with this algorithm independently. I think it was a company called fluidstudios and another team (from Sweden?). Does anyone have more information in this matter? Has anyone figured out this algorithm? Are these companies still the only ones who knows this tech? PS. I think fluidstudios called their tech 'REVi' /Mankind gave birth to God. Edited by - silvren on September 20, 2001 2:44:49 PM

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!