You can use [font=Consolas, Courier, monospace][size=2]D3DXMatrixLookAtLH(...) command to create a view matrix and [/font][font=Consolas, Courier, monospace][size=2]D3DXMatrixPerspectiveFovLH(...) to create the projection matrix. [/font][font=Consolas, Courier, monospace][size=2]Those functions have variants so you'll have to look for the correct function.[/font]
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[font=Consolas, Courier, monospace][size=2]Fov, FarClip and NearClip are data needed for the projection matrix.[/font]
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[font=Consolas, Courier, monospace][size=2]Camera's position and target's position provide data for the view matrix.[/font]
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[font=Consolas, Courier, monospace][size=2]Cheers![/font]
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