can somebody explain this, im not too fimilier with the different d3d formats.
i was browsing some documentation about finding a suitable d3d format and is saw this
Full-screen applications should not specify a DisplayFormat that contains an alpha channel. This will result in a failed call. Note that an alpha channel can be present in the back buffer but the two display formats must be identical in all other respects. For example, if DisplayFormat = D3DFMT_X1R5G5B5, valid values for BackBufferFormat include D3DFMT_X1R5G5B5 and D3DFMT_A1R5G5B5 but exclude D3DFMT_R5G6B5
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from here
IDirect3D9::CheckDeviceType Method (Windows)
now why is this ?
is alpha not apllicable to fullscreen ?
Thanks In Advance.