Advertisement Jump to content
Sign in to follow this  

UV projection for fixed function reflection

This topic is 2709 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I'm doing a DirectX9 fixed function project and needing to calculate a texture matrix for transforming a plane with uv'x from (0, 0) to (1, 1) to the projected uvs from a reflection.
At the moment I am able to get individual projected points, iv read that with 3 points I would be able to construct the required matrix, but can not find anywhere that states the steps to get the matrix.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!