Public Group

# Creating a distributeable program that uses direct X

This topic is 2614 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

Me and a friend of mine started making a side scrolling shoot em up game in high-school, and now that high-school is over, I'd like to apply for some post secondary education, but in my applications I thought it would be neat if I could show them something I've created already, and Im having trouble running the program on computers that are not mine, and.. well I'd like to fix that before giving it to them for obvious reasons.

I created this program in Microsoft visual C++ using direct x 9.0.

Now, the person Who did all the art for me wanted to see all the stuff in action, so I sent the game to him, and that's when I realized I had this problem; it didn't work on his computer. After a bit of trying to figure out what I needed to do to make it so I could send it to him, I saw that the compiler was set to debug, so I switched it to Release, but now I get the error, d3dx9.h : no such file in directory.

##### Share on other sites
You need to copy the include directory settings from your Debug build to your Release build, right click on the project in the Solution explorer, under VC++ directories make sure all directories are the same across the different build types (dropdown box at the top of the window).

Also, DirectX is notorious for using a ton of different DLLs. You need to find the appropriate installer for the exact version of DirectX you are using to make it runnable on other computers. This should be included with your install of the dev tools (I think).

##### Share on other sites
Alright! The first part has Made the solution compile properly thank you very much!

Also, DirectX is notorious for using a ton of different DLLs. You need to find the appropriate installer for the exact version of DirectX you are using to make it runnable on other computers. This should be included with your install of the dev tools (I think).

Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?

##### Share on other sites

Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?

no just the DX redist.
it is located in the DX SDK folder.

##### Share on other sites

[quote name='ThePointingMan' timestamp='1314001792' post='4852179']
Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?

no just the DX redist.
it is located in the DX SDK folder.
[/quote]

And (almost certainly) the correct c runtime redist for compiler used. OP: look for "msvcrt"

##### Share on other sites
Alright thank you all so much! ProtoMaster now works on other peoples computers!

1. 1
Rutin
25
2. 2
3. 3
4. 4
5. 5

• 10
• 13
• 19
• 14
• 9
• ### Forum Statistics

• Total Topics
632942
• Total Posts
3009344
• ### Who's Online (See full list)

There are no registered users currently online

×