Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Zero_Infinity

Dev-C++ & Tuts

This topic is 6176 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve been having problems loading the Tuts & with Direct X in general. If U could assist ME, when I compile Tut1 the following compiler errors appear: 2 main.cpp C:\DEV-C_~1\INCLUDE\d3d8.h:133: d3d8types.h: No such file or directory 134 c:\dev-c_~1\include\d3d8.h d3d8caps.h: No such file or directory I''ve linked w/ the Library & have the proper includes in their folders. Does anyone know of any further steps?

Share this post


Link to post
Share on other sites
Advertisement
quote:
Original post by Zero_Infinity
I''ve been having problems loading the Tuts & with Direct X in general. If U could assist ME, when I compile Tut1 the following compiler errors appear:

2 main.cpp
C:\DEV-C_~1\INCLUDE\d3d8.h:133: d3d8types.h: No such file or directory

134 c:\dev-c_~1\include\d3d8.h
d3d8caps.h: No such file or directory

I''ve linked w/ the Library & have the proper includes in their folders. Does anyone know of any further steps?


Copy all your directX *.h file to the c:\dev-c_~1\include folder and try it, it should work fine afterwards...



"And that''s the bottom line cause I said so!"

Cyberdrek
Headhunter Soft
A division of DLC Multimedia

Resist Windows XP''s Invasive Production Activation Technology!

"gitty up" -- Kramer

Share this post


Link to post
Share on other sites
Yes! That was exactly it. But, Dys error pops up when i compile it:

183 main.cpp
warning: converting NULL to non-pointer type
NeXe1 compiled successfully

Which in turn leads to an error message that reads Nexe.exe linked to missing export D3D8.DLL.

Then when I close the box (after 3 clicks) An unknown error box pops up.

The D3D8.DLL is in C:\Windows\System folder... Do U know what''s going on?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!