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Moe

Deus Ex: Human Revolution?

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Moe    1256
I'm curious to know what the GDNet masses think of Deus Ex: Human Revolution, which came out a day ago or so. I'm wanting to pick it up, but haven't had the chance yet (and was waiting for a DisplayPort cable for my third monitor Eyefinity setup).

So for anyone who has picked it up, how does it compare to the original Deus Ex and Deus Ex: Invisible War? So far any reviews I've seen of it have been quite positive, the only downside being that you are forced into the boss battles which breaks immersion for those that have been playing all sneaky-like and not killing people. I'm quite curious to hear some stories about the abnormal usage of objects. (One such story I've heard in a review was the player was man-handling a pop machine off the rooftop, and dropped it to try and create a distraction. It didn't end up working, but still sounded entertaining).

Oh, and if you have been playing it, you might want to use spoiler tags as necessary.

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Sirisian    2263
This has been linked around online about [url="http://kotaku.com/5834002/gamestop-policy-open-your-games-steal-your-codes-sell-them-like-new"]gamestop opening copies of the game to remove an Onlive coupon[/url].

I downloaded it from steam and just finished downloading it at work. I'll be playing it tonight.

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NumberXaero    2624
My brother has, I watched a little of it, its about as faithful to the deus ex franchise as you can expect from modern day game. The review scores are pretty accurate.

[quote]
the only downside being that you are forced into the boss battles which breaks immersion for those that have been playing all sneaky-like
[/quote]

You couldnt avoid killing the key figures in the original either. Although there were glitchy/rare/tricky ways around that.

[quote]
I'm quite curious to hear some stories about the abnormal usage of objects.
[/quote]

Nothing really abnormal about the object use, the distraction stuff has been done in thief and the original deus ex.

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Zipster    2359
It feels a lot more like the original Deus Ex than it does Invisible War, which has me pleased. There is a ton of exploration and side quests to be had if you know where to look, as well as multiple approaches to completing any given objective in traditional Deux Ex style. Stealth is a major part of the game, and you can tell they put a lot of effort into making it work well. Moving in to, out of, and between cover is very fluid, and the enemies realistically detect you and remember your last position (none of that omniscience bullshit). However if you chose to go in guns-blazing, that's certainly a viable option as well since there are more than eough supplies strewn about. This game also has, by far, one of the best hacking minigames I've seen in a very long while. It's tons of fun, never really gets old, and involves some [i]real[/i] strategy in order to hack the more difficult devices. With a little work, you could probably even turn it into a small, standalone, 2-player indie game. The augmentation system has been simplified so you no longer need physical canisters or robots to apply those canisters -- you simply go to an upgrade menu and apply "Praxis" points (accumulated by gaining XP or purchasing) towards adding new augs or upgrading existing ones. There is a [i]very[/i] wide range of options and upgrades to suit any playstyle, however I would personally max out your hacking rank first because all the cool stuff is locked away!

However, I do have a few gripes. First and foremost, the load times are quite long, even on my beefy machine. "Quick" load is quite the misnomer since it feels like they're reloading the whole damn level every single time you load a save. Perhaps I'm just impatient, but I play enough games to know what a decent load time should be, and Deux Ex: HR exceeds that by a wide margin. Considering that I tend to load a lot... well, a very large portion of my play time is spent reading those canned hints that rotate on a load screen :) I'm also not a huge fan of how they handled bioenergy this time around. Every non-lethal takedown uses a full battery (you only start with two), and only the last battery automatically recharges, and at an incredibly slow rate without upgrades. The item that replenishes this energy is relatively rare considering how often you use energy on takedowns and augs (you get more than twice the XP for a non-lethal takedown than you do a kill), so I've found myself spending a lot of time in hiding, just waiting for my battery to recharge so I can perform another takedown or cloak away. However these are very minor issues given the overall quality of the game.

If you liked Deux Ex, then there's also plenty here for you to enjoy as well :)

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Gaiiden    5710
I've been through the original several times (I'm one of those ppl who doesn't really acknowledge Invisible War's existence) so it's great to be able to play the same way with this one as well.

So far I've managed to stealth through everything and have not fired a single shot (I will once I get silencers!). Figuring out the best enemy take down order is a nice puzzle to solve. I agree that the hacking is great - I do it just for the rush but for practical purposes it's best to hack now to get data node rewards and the XP - although you can find passwords still for all the important machines if you're not into hacking - just one of the many examples this game caters well to various play styles like the original.

I agree, loading on my relatively new i5 PC is slow as well. I loathe pressing F8 when I've screwed up a stealth move.

I talk to everyone until they repeat themselves, read all the eBooks and newspapers and computers, find all avenues of approach for a mission (instead of just taking one path - more XP!), do all side quests and kill everyone without direct firefight (silenced rounds/takedown) - I'm going to be playing for quite a while :)

[b]Question though [/b]- did anyone pre-order from Best Buy? I got the wrong pre-order DLC in my Augmented Edition and was wondering if anyone else here has the same problem and has found a way to resolve it. I've posted over in a [url="http://forums.eidosgames.com/showthread.php?p=1657795#post1657795"]thread on Edios[/url] dedicated to this issue.

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Yann L    1802
[quote name='Antheus' timestamp='1314216889' post='4853363']
*mumble* regional restrictions *mumble* *mumble*two days *grumble*
[/quote]
That. 22 hours to go.

NEED TO PLAY NOW... Grrrrr...

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Zipster    2359
[quote name='Gaiiden' timestamp='1314222717' post='4853405']
[...]

So far I've managed to stealth through everything and have not fired a single shot (I will once I get silencers!). Figuring out the best enemy take down order is a nice puzzle to solve. I agree that the hacking is great - I do it just for the rush but for practical purposes it's best to hack now to get data node rewards and the XP - although you can find passwords still for all the important machines if you're not into hacking - just one of the many examples this game caters well to various play styles like the original.

[...]

I talk to everyone until they repeat themselves, read all the eBooks and newspapers and computers, find all avenues of approach for a mission (instead of just taking one path - more XP!), do all side quests and kill everyone without direct firefight (silenced rounds/takedown) - I'm going to be playing for quite a while :)

[...]
[/quote]
Yep, I've also been hacking every device regardless of whether or not I have the password just to get the XP and rewards, and exploring every path to get the XP (lesson learned from the original). I try not to use my pistol even though it's silenced now because you don't net nearly as much XP as a non-lethal takedown, but sometimes it's unavoidable or simply much faster. However being detected or setting off an alarm is a definite no-no given the generous amount of bonus XP you'd lose otherwise.

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Gaiiden    5710
[quote name='Zipster' timestamp='1314235343' post='4853475']
Yep, I've also been hacking every device regardless of whether or not I have the password just to get the XP and rewards, and exploring every path to get the XP (lesson learned from the original). I try not to use my pistol even though it's silenced now because you don't net nearly as much XP as a non-lethal takedown, but sometimes it's unavoidable or simply much faster. However being detected or setting off an alarm is a definite no-no given the generous amount of bonus XP you'd lose otherwise.
[/quote]
Yup, once I'm on to silenced weaponry I'll be using it only to knock off any annoyingly roving bad guys that'll make my stealth takedowns harder. All my non-lethal takedowns get a "make sure" shot - I don't need anyone waking up on me!

I'm using a lot of techniques I learned from the first one and this pleases me, although I'm sure some people would have wanted a bit more freshness.

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Sirisian    2263
muhaha trying to do my first run through without killing anyone. It's going well. Also play the hardest difficulty. I imagine anything else is child's play.

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way2lazy2care    790
I have 2 minor complaints. First the load times. Like above, the load times are a bit on the high side, especially reloading the last save point. in a mission. I could understand the loads taking longer for loading in entirely new data, but I'm often reloading save points that are just at the start of the room I died in.

Second, I wish things you could use were highlighted a different color than things you could pick up and throw. I can't help but think that I am missing tons of ammo or hackable terminals because everything is highlighted with the same yellow. I took the combat rifle on the first mission, used up all my ammo before even getting inside, and didn't find more until the end of the mission.

Does anyone know if boss fights ruin the xp bonuses for not killing anybody?

[quote name='venatiodecorus' timestamp='1314246198' post='4853515']
I'm curious how the difficulty works? Are there different settings? Is it adaptive? Anyone know?
[/quote]

You select your difficulty when you start. Not sure if it adapts afterward or not.

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Gaiiden    5710
OMG Ton's dead! (runs over) *chuff* OMG Ray's dead! (runs over) *chuff* OMG Lee's dead! (runs over) *chuff*.... etc, etc :)

[img]http://www.blade-edge.com/misc/dxhrpile.jpg[/img]

I didn't drag anyone, this is where they all fell. BOOM HEADSHOT

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way2lazy2care    790
[quote name='Gaiiden' timestamp='1314290194' post='4853707']
OMG Ton's dead! (runs over) *chuff* OMG Ray's dead! (runs over) *chuff* OMG Lee's dead! (runs over) *chuff*.... etc, etc :)

[img]http://s3.amazonaws.com/twitpic/photos/large/381343447.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1314291158&Signature=m33YexN%2FoNwqpt7olQhcBCS4ZNk%3D[/img]

I didn't drag anyone, this is where they all fell. BOOM HEADSHOT
[/quote]

The image is broken for me <_<

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Zipster    2359
[quote name='way2lazy2care' timestamp='1314274996' post='4853599']
[quote name='venatiodecorus' timestamp='1314246198' post='4853515']
I'm curious how the difficulty works? Are there different settings? Is it adaptive? Anyone know?
[/quote]

You select your difficulty when you start. Not sure if it adapts afterward or not.
[/quote]
I don't believe it's adaptive, but you can change it at any time. I was [b]very[/b] tempted to turn it down from the highest setting after a few attempts at the first boss (the difficult curve suddenly hit a wall), but eventually I found a tactic that worked... although I agree it doesn't seem right that you [i]have[/i] to fight someone to proceed, especially since the series has always been about accommodating all different play styles, especially the non-confrontational. IIRC, in the original game, the only boss you [i]had[/i] to fight was Simons (it might even have been possible to just run past, although I've never tried it myself), and that battle was foreshadowed for most the game. The rest could be avoided if you knew the right information or made certain decisions during the course of the game.

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Antheus    2409
[quote name='Zipster' timestamp='1314296921' post='4853766']
IIRC, in the original game, the only boss you [i]had[/i] to fight was Simons[/quote]

[url="http://www.visualwalkthroughs.com/deusex/area51a/area51a.htm#9"]Nope[/url].

Granted, most of these non-confrontations were a bit lame, but still, they were an option that didn't exactly bug anything out or come through as some obscure exploit.

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Zipster    2359
[quote name='Antheus' timestamp='1314297840' post='4853775']
[quote name='Zipster' timestamp='1314296921' post='4853766']
IIRC, in the original game, the only boss you [i]had[/i] to fight was Simons[/quote]

[url="http://www.visualwalkthroughs.com/deusex/area51a/area51a.htm#9"]Nope[/url].

Granted, most of these non-confrontations were a bit lame, but still, they were an option that didn't exactly bug anything out or come through as some obscure exploit.
[/quote]
Well, like I said, he was possibly avoidable, I just never tried it myself :) Plus I always encountered him in the underwater lab so there must have been something I did differently.

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Zipster    2359
Regarding loading speeds, a patch was released today!

[url="http://store.steampowered.com/news/6146/"]Patch notes: "The speed increase depends on machine spec and settings, but loading time improvements of over 50% have been measured on some machines."[/url]

!!!!!!!!

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Antheus    2409
[quote name='Zipster' timestamp='1314311967' post='4853852']
Regarding loading speeds, a patch was released today!

[url="http://store.steampowered.com/news/6146/"]Patch notes: "The speed increase depends on machine spec and settings, but loading time improvements of over 50% have been measured on some machines."[/url]

!!!!!!!!
[/quote]

This reminds me...

There was a project we pitched and the users were generally happy, but they had reservations about long start-up time (10-15 minutes!). Apparently, it was a bit on the slow side. Nothing else, the only comment they had was performance.

6 months later, MS Project diagrams and Visio and Gantt charts being signed off, as the project is being delivered (literally, during the sign-off meeting) - guess who was assigned to fix "some concerns over slow loading times, 15 minutes seems a bit long, should be less than 5".


It kinda worked out, I had to comment out // stupid() stuff, so end result was <2 seconds...

That was also the time I started questioning capabilities of management...

It also taught me a lesson on how different people perceive performance.

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way2lazy2care    790
[quote name='ChurchSkiz' timestamp='1314306979' post='4853820']
Am I the only one that likes to kill everyone?
[/quote]

I did until I realized you don't get as much xp. I'm getting really close to wanting to just start shooting everyone though. I'm probably going to do a faster guns-blazing run anyway, so I may as well do that during my learning play-through.

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Gaiiden    5710
[quote name='Zipster' timestamp='1314296921' post='4853766']
IIRC, in the original game, the only boss you [i]had[/i] to fight was Simons (it might even have been possible to just run past, although I've never tried it myself)
[/quote]
My solution for Simons was to line the tunnel wall leading to the confrontation with LAMs and then after the dialogue scene jump back through the door and just tear down the hallway. He'd chase me and... yea.. BOOMBOOMBOOMBOOMBOOM

I don't care about standing and fighting, I only care that the guy dies :)

[quote name='way2lazy2care' timestamp='1314313184' post='4853863']
[quote name='ChurchSkiz' timestamp='1314306979' post='4853820']
Am I the only one that likes to kill everyone?
[/quote]

I did until I realized you don't get as much xp.
[/quote]
Yea this is true. I'm totally with ChurchSkiz but what I do is a silent non-lethal takedown wherever possible... and then just put a silenced round in their head. You'll see their status icon go from sleeping to dead.

So what's everyone's game time? One of the great things about being on Steam is that it tracks how long the game has been running, whereas the game saves only track time from the last save - which means if you have to reload and do the same area more than once you've already spent more time on the game than your save game timer shows. I'm at 17 hours and still haven't completed the main Police quest :) Too busy hacking [i]everything[/i] and exploring and doing side quests. Also if I see a punk with a gun he gets shot so I can take his stuff and sell it to the arms dealer for credits. I got about 15,000 now still after buying up all the upgrades and useful weapons from both dealers, plus a praxis kit from the LIMB clinic.

Oh and hacking. This is so great I love it. Only problem on PC is that as you're rushing about to capture/fortify nodes when the network detects you it's [i]very[/i] easy to accidentally use a Stop! or Nuke virus. I wish both had only been assigned to keystrokes (at least for the PC port)

Also it is a bit sad that this is technically a console game ported to PC. But I think they did a decent job. I recall that was one of the major disasters of Invisible War

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way2lazy2care    790
[quote name='Gaiiden' timestamp='1314320491' post='4853898']
Oh and hacking. This is so great I love it. Only problem on PC is that as you're rushing about to capture/fortify nodes when the network detects you it's [i]very[/i] easy to accidentally use a Stop! or Nuke virus. I wish both had only been assigned to keystrokes (at least for the PC port)

Also it is a bit sad that this is technically a console game ported to PC. But I think they did a decent job. I recall that was one of the major disasters of Invisible War
[/quote]

My problem with hacking is that nodes near the top of the screen that seem to be fully clickable are not until you scroll them further onto the screen. I've lost a couple hacks to this :-/

totally minor gripe though. Mostly I find my issues are just me getting used to PC as I am a console primary gamer and I bought the game on PC. Is taking some time to get used to it.

All that said I'm still loving the game.

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Zipster    2359
[quote name='Gaiiden' timestamp='1314320491' post='4853898']
So what's everyone's game time? One of the great things about being on Steam is that it tracks how long the game has been running, whereas the game saves only track time from the last save - which means if you have to reload and do the same area more than once you've already spent more time on the game than your save game timer shows. I'm at 17 hours and still haven't completed the main Police quest :) Too busy hacking [i]everything[/i] and exploring and doing side quests. Also if I see a punk with a gun he gets shot so I can take his stuff and sell it to the arms dealer for credits. I got about 15,000 now still after buying up all the upgrades and useful weapons from both dealers, plus a praxis kit from the LIMB clinic.[/quote]
Steam says 19 hours, but it doesn't feel that long... I've already moved on to the next city hub since once I hacked everything, did all the side quests, and explored every nook and cranny in Detroit I didn't stick around! Haven't bothered buying anything other than silencers from the weapon dealers yet since all the weapons I want I've picked up and the game is fairly generous with upgrades. Praxis points on the other hand, I buy them up immediately!

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