• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Woop

trueSpace tutorials/books

3 posts in this topic

Hi all, Just started using trueSpace. If anyone knows of top sites for tutorials and/or on-line books on the package, I would be most appreciative. Using a search engine just turns up more dead links than ever before!! Thanks, Woop
0

Share this post


Link to post
Share on other sites
http://www.3dcafe.com has alot of tutorials for just about any graphics app. Some are free, others aren''t but it''s a good place to start.
0

Share this post


Link to post
Share on other sites
There''s quite a few books out there on trueSpace. Depending on what version you have, you may want to check out:

trueSpace2 Bible - Even though it''s only on version 2, there is info in this book that is NOT contained in any other, so no matter what version you have, I''d recommend getting this book. Written by peter Plantec.

trueSpace3 for Dummies - The only book out on tS3, it''s more of an addendum to the tS2 Bible, discussing the new features of tS3. Written by EW Swan

Inside trueSpace4 - I would NOT recommend getting this book. Most of the information in it was not ever written for tS4 but compiled from a now-defunct resource site. There are a few good chapters, such as the chapter on radiosity, but overall it''s a waste of money. Written by Frank Rivera and many others

trueSpace F/X Creations - To be released end of January/Beginning of February. This book is geared only towards the creation of special effects. I can''t really comment on it too much, seeing as how I wrote it.

trueSpace Magaine - Not a book, but a GREAT resource written by the top tS users in the world. Check it out at http://www.tsmag.com.

-Nick Robalik
http://www.digital-soapbox.com

0

Share this post


Link to post
Share on other sites
for a large database of links to ts tuts and other software
got to 3dlinks.com. it has a LOT of links related to 3d stuff

0

Share this post


Link to post
Share on other sites