Hey all!
I've begun preproduction for a 3d side scrolling platformer and I'm looking for unique ways of getting over a wall besides the standard jump, climb, parkour move over it.... Any ideas?
Thanks!
Kj
Over, around or under it...
Hey all!
I've begun preproduction for a 3d side scrolling platformer and I'm looking for unique ways of getting over a wall besides the standard jump, climb, parkour move over it.... Any ideas?
Thanks!
Kj
Why Back-Flip of course!
Short teleport.
T1000-style blob motion.
High-speed phasing.
Smash that sucker with a sweet shoulder check.
Travel forward in time to a moment after your now-unnecessary parkour move.
Move the wall behind you.
Quantum space-hole.
Something with lasers.
Merge with the wall, then emerge on the other side.
Do that thing David Copperfield did with the Great Wall.
Split into multiple copies of yourself, then do all of the above simultaneously.
Invert the world along a fourth axis, turning the whole space inside-out such that your location vis-a-vis the wall is reversed.
Make one of those games where a knee-high wall is an insuperable obstacle.
Bear blasting.
Cast the wall into a temporary limbo, then jog on through before it returns from the infinite beyond.
Blow a hole in it with a bazooka.
Hand-held plasma torch.
More lasers.
Step outside of the corporeal dimension and walk around it in some kind of dream space.
Match its molecular resonance and pass your molecules right through it.
Dissolve it with acid.
Psionically project your astral shadow to the other side.
3D side-scroller? Go around it in that handy third dimension.
T1000-style blob motion.
High-speed phasing.
Smash that sucker with a sweet shoulder check.
Travel forward in time to a moment after your now-unnecessary parkour move.
Move the wall behind you.
Quantum space-hole.
Something with lasers.
Merge with the wall, then emerge on the other side.
Do that thing David Copperfield did with the Great Wall.
Split into multiple copies of yourself, then do all of the above simultaneously.
Invert the world along a fourth axis, turning the whole space inside-out such that your location vis-a-vis the wall is reversed.
Make one of those games where a knee-high wall is an insuperable obstacle.
Bear blasting.
Cast the wall into a temporary limbo, then jog on through before it returns from the infinite beyond.
Blow a hole in it with a bazooka.
Hand-held plasma torch.
More lasers.
Step outside of the corporeal dimension and walk around it in some kind of dream space.
Match its molecular resonance and pass your molecules right through it.
Dissolve it with acid.
Psionically project your astral shadow to the other side.
3D side-scroller? Go around it in that handy third dimension.
Short teleport.
T1000-style blob motion.
High-speed phasing.
Smash that sucker with a sweet shoulder check.
Travel forward in time to a moment after your now-unnecessary parkour move.
Move the wall behind you.
Quantum space-hole.
Something with lasers.
Merge with the wall, then emerge on the other side.
Do that thing David Copperfield did with the Great Wall.
Split into multiple copies of yourself, then do all of the above simultaneously.
Invert the world along a fourth axis, turning the whole space inside-out such that your location vis-a-vis the wall is reversed.
Make one of those games where a knee-high wall is an insuperable obstacle.
Bear blasting.
Cast the wall into a temporary limbo, then jog on through before it returns from the infinite beyond.
Blow a hole in it with a bazooka.
Hand-held plasma torch.
More lasers.
Step outside of the corporeal dimension and walk around it in some kind of dream space.
Match its molecular resonance and pass your molecules right through it.
Dissolve it with acid.
Psionically project your astral shadow to the other side.
3D side-scroller? Go around it in that handy third dimension.
Done.
Except the last one. I am thinking more like little big planet minus the back and forward movement in z-space.
Solve a puzzle, wall folds into stairs or reveals elevator.
Freeze or stun flying/floating enemies and climb up them.
Freeze or stun flying/floating enemies and climb up them.
make the wall impassible and only remove it once the user has quit and then resumed their game
or while the game is paused make the wall move in some way and then once unpaused it freezes again wherever it is so they can use pause to bypass it ;o
or while the game is paused make the wall move in some way and then once unpaused it freezes again wherever it is so they can use pause to bypass it ;o
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