Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

MarkO

Passing Address of Index/Vertex buffer

This topic is 6261 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

O.k right now i have an index and vertex buffer that is private data in a class.... I am attempting to pass the address of this structure out of the class so i can temporarily scan through the data to test for mouse selection using this simple code
  
LPDIRECT3DVERTEXBUFFER8* Square::ReturnVertexData()
{
	return &VertexData;
}
  
then i use a variable in the calling function defined as this
  
LPDIRECT3DVERTEXBUFFER8 *VertexBuf;
VertexBuf=PickObject.ReturnVertexData();
  
the problem seems to appear when i want to unlock,lock or release these objects
  
VertexBuf->Lock( 0,0,(BYTE**)&pVertices, 0 );
  
the compiler says "left of '->Lock' must point to class/struct/union" which usually means I dont have the correct level of indirection associated with the variable my main question is How do i get around this? any ideas would be appreciated...this is starting to drive me crazy! Thanks for any help Mark Edited by - MarkO on September 21, 2001 8:55:34 PM

Share this post


Link to post
Share on other sites
Advertisement
Just goes to show what staring at a screen for too long will do
That seems to have cleared the problem up..at least no errors or crashes yet
Anyways I had tried something similiar earlier with one of my more complex objects and i got a major crash windows exception which usually happens when i overun memory I am not supposed to be in
Thanks for the help

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!