[quote name='wildbunny' timestamp='1315577000' post='4859500']
[quote name='wforl' timestamp='1315576907' post='4859498']
Maybe something like -
If there is a rectangle collision and the tank has been instructed to move elsewhere, temporally expand the collision radius, then perform the turn, then return the original collision radius.
What if the instruction moves the tank further into collision?
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This could be checked against first.
ColdWave, are instructions to move checked against other items in the level? ie, is there some sort of AI going on to direct the tanks around obstacles?
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There is no AI, the tank is driven by LMB & RMB. The game is simple. We must have 50 tanks driven by players shooting each other. Hitting each other, Colliding each other.