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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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rancineb

Suggested C# Books

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I'm new to game development and after looking at my options, I decided to focus on C# and XNA. I first want to learn C# before I start getting into game development with XNA. Are there any good C# books that you would recommend looking at? I know there are a ton out there so thought I'd get some suggestions on where to start. It's been awhile since I've done programming so need to get the rust off the wheels.
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[font="Arial"][size="2"]I havent finished it, but sams xna 3.0 unleashed was pretty cool. But if I could give you a suggestion, look up [/size][/font][font=Arial][size=2][b]NickGravelyn's [i]XNA Tile Engine [/i][/b][/size][/font][i][font="Arial"][size="2"]video series. I've never been a fan of video tutorials, but his videos are aweome. 7gb of videos i've fallen in love with.[/size][/font][/i]
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[url="http://www.amazon.com/Beginning-Visual-2010-Wrox-Programmer/dp/0470502266/ref=sr_1_1?ie=UTF8&qid=1315671444&sr=8-1"]Wrox's Beginning Visual C# 2010[/url] is great book that is really easy to follow and includes everything from C# language basics to windows and web programming and data access(file system, XML and also LINQ).
This is, in my opinion, one of the best books for starting this topic.


Sequel to this book could very well be some XNA book or [url="http://www.amazon.com/2010-NET-Platform-Andrew-Troelsen/dp/1430225491/ref=sr_1_1?s=books&ie=UTF8&qid=1315671479&sr=1-1"]Apess's Pro C# 2010 and the .NET Platform[/url]. Would not suggest the last one as a first pick since it is pretty hard to follow if you dont know the basics(and also 1700 pages so takes a while to get throught)

Any book that has good rating on Amazon.com is usually a good one, just make sure you get something that covers C# 4.0.
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My list of C# specific recommendations [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx#Csharp"]are here.[/url]

There are a few free links and such, but in dead tree format, I basically recommend Anders Helsberg's book ( the language creator ), as well as Head First into C# if, and this is a big if, you can stomach the style it uses. Check a sample chapter first, trust me! Finally the O'reilly nutshell reference is perhaps as concise a treatise as you can get.


It's a little premature, but when you do get the language down to a certain degree, I really recommend you check out the Gang of Four design patterns website, it will most likely alter the way you program, most often in a good way. ( Sometimes it causes people to over engineer the crap out of everything they do! )
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Thanks for the recommendations. I'm not new to programming, I studied it in school and worked in the industry for 2 years. It's just been over 6 years since I've programmed and have no experience in game development nor C#. Rather then jump right in and form some bad habits and not fully understand how things work, I want to start from scratch and learn from the ground up again. The nice part about it is I should be able to breeze through the books. I'll definitely take a look at the Helsberg book and go from there.

Any other recommendations please keep them coming. I definitely have a start though. Appreciate the help once again.
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The Wrox books are excellent C# books. I have old ones (Beginning Visual C# and Profession C# 2005) but I am sure they have new ones and they would be just as good.
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