Advertisement Jump to content
Sign in to follow this  

Asteroids Timers

This topic is 2690 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Right now i am developing Asteroids game in DirectX.
problem that I facing s that my explosions time rate should be less than my overall animation.For this Iam unable to create multiple timers in DirectX (vc++) .
So Please help!!!!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!