# FTGL text position problem.

This topic is 2445 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

I have trouble with text positioning of FTGL fonts.
Text always appears in the bottom left corner of the screen. I tried pretty much every example on the net. (including FTGL search on this forum) but my text still remains on the same place.

I set up my projection view like this
 GLfloat aspectRatio; glViewport(0,0,w,h); // 640 x 480 glMatrixMode(GL_PROJECTION); glLoadIdentity(); aspectRatio = (GLfloat)w / (GLfloat)h; gluPerspective(60,aspectRatio,1.0,400); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); 

I tried translating, rotating, push/pop matrix, and also changing to ortho projection.
Only when I use glRaster2f(0.0f, 0.0f); text completely disappears from the screen.

• 17
• 10
• 19
• 14
• 19