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FTGL text position problem.

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I have trouble with text positioning of FTGL fonts.
Text always appears in the bottom left corner of the screen. I tried pretty much every example on the net. (including FTGL search on this forum) but my text still remains on the same place.

I set up my projection view like this

GLfloat aspectRatio;
glViewport(0,0,w,h); // 640 x 480


aspectRatio = (GLfloat)w / (GLfloat)h;


I tried translating, rotating, push/pop matrix, and also changing to ortho projection.
Only when I use glRaster2f(0.0f, 0.0f); text completely disappears from the screen.

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