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[C++] Loading Models/Animations

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Hello,

I'm trying to find a way to create models in 3DS Max and Blender and load in C++ to use in DirectX 11. So far I tried only Assimp, however it's not able to export animations from Blender, and there are some graphical bugs with 3DS. I could have done mistake pretty much anywhere. If anyone knows any software to load data, or has some tutorial how to setup Assimp correctly I'll be happy to hear it.

Thank you.

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Tried Collada (.dae) and DirectX (.x), however Blender seems to have troubles exporting animations, while 3DS generates some sort of extra geometry (4-12 extra polys in Assimp Viewer), usually followed by bugs in animations (random polys getting animated and flying all over the screen)

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