[font=Helvetica][size=2]Hi All[/font][font=Helvetica][size=2]
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[/font][font=Helvetica][size=2]I'm reading about VAO but up to now don't understand too much ;)[/font][font=Helvetica][size=2]
[/font][font=Helvetica][size=2]Example: I've an old OpenGL code draws via glDrawElements and [/font][font=Helvetica][size=2]glSetVertexPointer, glSetNormalPointer etc. Should I replace [/font][font=Helvetica][size=2]it with VAO and will it be faster/better?[/font][font=Helvetica][size=2]
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[/font][font=Helvetica][size=2]Thanks[/font][font=Helvetica][size=2]
[/font][font=Helvetica][size=2]Tom[/font]
Using VAO
Before VAO, we had to call glBindBuffer and the glVertexAttribPointer calls.
With VAO, you just bind the VAO (single GL call) and then draw (glDrawElements or whatever).
VAO is a GL 3.0 feature.
With VAO, you just bind the VAO (single GL call) and then draw (glDrawElements or whatever).
VAO is a GL 3.0 feature.
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