What is the proper way to position the bitmaps generated by freetype?
Here is what I've been trying so far. Everything works fine except when I'm using the he phrase "The quick brown fox jumps over the lazy dog" the 'j' and the 'u' are stuck together.
int startx = 300.0f;
int starty = 30.0f;
// "Metrics" is the same metrics you get from face->glyph->metrics + kerning info (all divided by 64)
// I'm using windows 2d coordinate system
std::for_each(buff.begin(), buff.end(), [&] (Metrics &met)
{
int x = startx + met.horiBearingX + met.kerning.x;
int y = starty - met.horiBearingY;
int width = met.width;
int height = met.height;
// store x, y, width, height in vector for shader
startx += met.horiAdvance;
});
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How are you calculating the kerning info? My guess is that it has something to do with that.
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How are you calculating the kerning info? My guess is that it has something to do with that.
Here's my code:
FT_UInt glyph_index = 0;
FT_Bool use_kerning = FT_HAS_KERNING( face );
FT_UInt previous = 0;
// chars is "The quick brown fox jumps over the lazy dog"
std::for_each(chars.begin(), chars.end(), [&] (FT_ULong &ULchar)
{
glyph_index = FT_Get_Char_Index(face, ULchar);
FT_Vector delta = {0};
if(use_kerning && previous && glyph_index)
FT_Get_Kerning(face, previous, glyph_index, FT_KERNING_DEFAULT, &delta);
FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
FT_Glyph glyph;
FT_Get_Glyph(face->glyph, &glyph );
// store face->glyph->metrics + kerning info in my 'Metrics' class and insert into vector
previous = glyph_index;
});
Here is what it looks like:
Data for each letter:
Character = T
kerning x = 0
horiAdvance = 20
horiBearingX = 0
width = 21
Character = h
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 17
Character = e
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 18
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = q
kerning x = 0
horiAdvance = 21
horiBearingX = 0
width = 28
Character = u
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 17
Character = i
kerning x = 0
horiAdvance = 7
horiBearingX = 1
width = 5
Character = c
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 17
Character = k
kerning x = 0
horiAdvance = 18
horiBearingX = 1
width = 17
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = b
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 18
Character = r
kerning x = 0
horiAdvance = 12
horiBearingX = 1
width = 11
Character = o
kerning x = -1
horiAdvance = 20
horiBearingX = 0
width = 19
Character = w
kerning x = 0
horiAdvance = 27
horiBearingX = 0
width = 27
Character = n
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 17
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = f
kerning x = 0
horiAdvance = 11
horiBearingX = 0
width = 11
Character = o
kerning x = 0
horiAdvance = 20
horiBearingX = 0
width = 19
Character = x
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 19
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = j
kerning x = 0
horiAdvance = 10
horiBearingX = -4
width = 15
Character = u
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 17
Character = m
kerning x = 0
horiAdvance = 28
horiBearingX = 1
width = 26
Character = p
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 18
Character = s
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 17
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = o
kerning x = 0
horiAdvance = 20
horiBearingX = 0
width = 19
Character = v
kerning x = 0
horiAdvance = 19
horiBearingX = 0
width = 19
Character = e
kerning x = -1
horiAdvance = 18
horiBearingX = 0
width = 18
Character = r
kerning x = 0
horiAdvance = 12
horiBearingX = 1
width = 11
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = t
kerning x = 0
horiAdvance = 16
horiBearingX = 1
width = 15
Character = h
kerning x = 0
horiAdvance = 19
horiBearingX = 1
width = 17
Character = e
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 18
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = l
kerning x = 0
horiAdvance = 7
horiBearingX = 1
width = 5
Character = a
kerning x = 0
horiAdvance = 18
horiBearingX = 0
width = 17
Character = z
kerning x = 0
horiAdvance = 16
horiBearingX = 0
width = 16
Character = y
kerning x = 0
horiAdvance = 18
horiBearingX = 1
width = 17
Character =
kerning x = 0
horiAdvance = 9
horiBearingX = 0
width = 0
Character = d
kerning x = 0
horiAdvance = 19
horiBearingX = 0
width = 18
Character = o
kerning x = 0
horiAdvance = 20
horiBearingX = 0
width = 19
Character = g
kerning x = 0
horiAdvance = 19
horiBearingX = 0
width = 18
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