import pygame
import random
pygame.init()
#Get those colors
red = (255, 0, 0)
black = ( 0, 0, 0)
white = (255,255,255)
#load player image
shot = pygame.image.load("shot.BMP")
background = pygame.image.load("background.BMP")
zombie = pygame.image.load("zombie.BMP")
killer = pygame.image.load("killer.BMP")
#load player class, because he is a sprite
class Player(pygame.sprite.Sprite):
change_x=0
change_y=0
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = killer
self.rect = self.image.get_rect()
self.rect.topleft = [x,y]
def changespeed(self, x, y):
self.change_x+=x
self.change_y+=y
def update(self):
self.rect.top += self.change_y
self.rect.left += self.change_x
def pos(self):
self.pos = self.rect.topright
class Shot(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = shot
self.rect = self.image.get_rect()
def speed(self):
self.speed = -3
def pos(self):
self.pos = player.pos
all_things_list = pygame.sprite.RenderPlain()
shot = Shot()
all_things_list.add(shot)
player = Player(0, 0)
all_things_list.add(player)
#Make the display
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("My Game")
score = 0
done = False
clock = pygame.time.Clock()
#--------Main Game loop!--------
while done is False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
if event.key == pygame.K_RIGHT:
player.changespeed(3,0)
if event.key == pygame.K_UP:
player.changespeed(0,-3)
if event.key == pygame.K_DOWN:
player.changespeed(0,3)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3,0)
if event.key == pygame.K_RIGHT:
player.changespeed(-3,0)
if event.key == pygame.K_UP:
player.changespeed(0,3)
if event.key == pygame.K_DOWN:
player.changespeed(0,-3)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player.image = pygame.transform.rotate(killer, 0)
if event.key == pygame.K_a:
player.image = pygame.transform.rotate(killer, 90)
if event.key == pygame.K_s:
player.image = pygame.transform.rotate(killer, 180)
if event.key == pygame.K_d:
player.image = pygame.transform.rotate(killer, -90)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
shot.direction = (player.position)
screen.fill(white)
screen.blit(background,(0,0))
all_things_list.draw((screen))
player.update()
clock.tick(50)
pygame.display.flip()
pygame.quit()
My question is how do i go about doing this because I am obviously lost.