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mathwiz7

Any suggestion for the correct game engine

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I am a good programmer in C++ / ASM, and recently Ive decided to learn game coding.
I was looking at "Esenthel" game engine to start code my mini fps game with it.
However, it looks like an engine suited for MMO more than FPS.

So i would like to know any suggestion from you guys :D
I am searching an engine with these features:
  1. World editor.
  2. C++ support (No need engine source code).
  3. No scripting language (That way the engine relies fully on C++).
  4. A good graphic quality comparing to Unity engine.
  5. Suit more for an FPS game
  6. Doesn't have to be free at all (But atleast not million dollars like Unreal Engine).

I really liked Unity graphic but the badside is it gives only scripting access and not C++, same for UDK engine.

Thank you.

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1. Performance.
2. A good reverse engineer can dump the classes and members offset and easily hack my game. (Using the script engine)
3. I like C++ more than high level languages.

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1. Performance.
2. A good reverse engineer can dump the classes and members offset and easily hack my game. (Using the script engine)
3. I like C++ more than high level languages.


1. Its irrelevant, you never script performance critical parts anyway
2. A good reverse engineer can do the same for native code, if the game is properly written it shouldn't matter what the player does with the client.
3. Ow.

I can't really think of a single modern engine that doesn't support scripting.

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2. Sorry but you should really look up what happened with Unreal Engine. Reverse Engineers can dump a full class with members name and offset, which just made the reversing job of months into 5 minutes.

CryEngine is a million dollar for commercial license just like Unreal Engine :\

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2. Sorry but you should really look up what happened with Unreal Engine. Reverse Engineers can dump a full class with members name and offset, which just made the reversing job of months into 5 minutes.

CryEngine is a million dollar for commercial license just like Unreal Engine :\


You're right. That's why nobody uses unreal anymore...

By saying that you think engines that utilize scripting engines are bad, you are essentially saying that hundreds of people with doctorates and decades of experience know less than you. There are a lot of good reasons for using scripting languages to supplement your engine; you will find that making yourself aware of these things will save you time and money.

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In addition to all the various comments in this thread, I have to question, what exactly is so special about your "secret sauce"? Is your FPS a game about cracking back PINs or something? Besides that fact, why not simply obfuscate your scripts, or more accurately, identify the most secure pieces and protect them accordingly.

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1. Performance.
2. A good reverse engineer can dump the classes and members offset and easily hack my game. (Using the script engine)
3. I like C++ more than high level languages.


All three horrible reasons for any pragmatic programmer, but looking beyond that, I don't think there is any game engine that suits those requirements you listed in your OP - there simply is no demand for game engines without scripting support; rather the opposite.

Two of the industry's biggest are doing just fine relying heavily on scripting - why can't you?

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CryEngine is a million dollar for commercial license just like Unreal Engine :\


ya if you end up with a project that make a profit of some dozens of millions then ya, it's actually a million dollar for a license biggrin.gif

seriously... learn to do your researches otherwise you're just trolling.

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