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Ritti

animate .obj meshes

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Hi, I'm searching for a tutorial for animate .obj files. An example project for animating .x files comes with the dx sdk, but since .x isn't the best format (and i read that it isn't supported any more in d3d10/11) I would like to do that with .obj files.

I know how to create an animated mesh in blender or zbrush, but how can i tell my dx program to animate the object if I move it from a to b?

Thanks, Ritti

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Thank you for your reply, thats good to know :)

I tried the cansin collada loader (http://thecansin.com/2010/10/collada-loading-for-directx/)

but i have to comment out the skinned meshes section at the end of MeshManager.h because it wouldn't start otherwise (read access violation).

Is there any tutorial or other sample source for loading collada files? That was the only "easy to understand" one I found on the net.

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