Konginchains finished artworks and game assets

Started by
2 comments, last by latent 12 years, 7 months ago
[font="monospace"][color="#37864d"]Hi, I’m a full-time freelance artist with 6 yrs. work experience in the film and video gaming industry. I have contributed digital art services to numerous AAA next-gen game titles, film and animated features. To name a few of my top clients have been NaughtyDog, Sony, Nitrogames, EA, and the Weinstein Company. Some of the AAA game titles I’ve worked on are Uncharted 2 Among Thieves, Cutthroat, NCAA Football 2010, East India Company, Tiger Woods-PGA Tour 10.Visit the rest of my portfolio, here http://konginchains.wordpress.com/If you would like to contact me [COLOR=Yellow]jinseeker@yahoo.caJust like to show some of my finished works here at gamedev.netfront3qtr_tyrant_thru-onepass.jpg front_tyrant_closeup.jpg pball_fullbod2.jpgpball_closeup2.jpgpball_vest_closeup.jpgunearthed-online-_-fb.jpgmain-character-fullbody_unearthed.jpgkong_cangue_main2.jpg monkeyking-fullbody.jpg[/font]
--- AVAILABLE FOR FREELANCE ---
http://konginchains.wordpress.com
Advertisement
Fantastic work. I especially love the detail on the paintball character. Are you using Zbrush or Mudbox?
thanks... i used zbrush for all these, but plan to incorporate mudbox into my workflow in my following works, especially for texturing
--- AVAILABLE FOR FREELANCE ---
http://konginchains.wordpress.com

thanks... i used zbrush for all these, but plan to incorporate mudbox into my workflow in my following works, especially for texturing


I'd be quite interested to know what sort of time is required to produce art at various stages along the production chain (because then I can guesstimate what it's going to cost too ;)). Any rough figures on how long the projects above took to do?

This topic is closed to new replies.

Advertisement