Jump to content
  • Advertisement
Sign in to follow this  
egslava

iPhone's programming

This topic is 2646 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, everybody! For begin, sorry for my english. I'm interesting in programming for iPhones, because there are much work on oDesk. New iPhone 4 is very expansive for me, but cost of iPhone 3g is suitable for me.

Can I buy iPhone 3 in order to programming for fashionable iPhone 4?

Share this post


Link to post
Share on other sites
Advertisement
Yes you can.

Assuming you're talking about getting a 3GS (GLES2 with programmable shaders, like the iPhone 4) rather than a 3G (GLES1 - fixed function), the main thing that you will want to keep in mind when developing games is the difference in screen resolution (iPhone 4 is 960x640 while earlier models are 480x320). The iPhone4 is obviously more powerful as well.

Share this post


Link to post
Share on other sites
Yes, you should definitely get a 3GS and not a 3G

You don't really have to care about screen resolution if you don't want to, when programming for GLES.
(Not really if you program Cocoa/Obj-C either)
The aspect ratio is the same, and pixel density exactly doubled, so everything will scale nicely.

Ofcourse, you might want higher resolution textures for the iphone4 to really make use of the retina display, but its something you can slap on late in development with minimum impact.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!