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hellriser303

Simple projects?

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Hello everyone, I have been learning C# for a few weeks now and I want your suggestions on simple projects I could do to advance my skills further.

Thank you.

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Hello everyone, I have been learning C# for a few weeks now and I want your suggestions on simple projects I could do to advance my skills further.

Thank you.


CMD game if first language else Asteroids/Pong clone.

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What have you done already?

It's hard to make recommendations on next steps when we don't know which ones you've dealt with.

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XNA is a very nice library to start in and getting results fast. Although i didn't try any other api's for C# i know you will like this. It's free and there's a lot of resources and support for it. You can publish for free on PC and have to get a Xbox live member subscription to develop for the Xbox.

This is where i started out after i did some hello worlds and calculator tutorials in C#. It really helped me understand oop and the language itself.
http://campelmxna.we...m/tutorials.htm

After that i created a pretty nice, but simple, Arkanoid game and hopped on to a tower defense tutorial.
http://forums.create...442/144860.aspx

MS app hub can supply you with loads of source code and tutorials.
http://create.msdn.c...cation/catalog/

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I have done nothing in terms of creating programs, all I have done is learn what to do, via online and free books. And I am unsure about whether to start off by making games, as I am not positive that I want to make games in the future, I just want to create programs for now.

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Generally games get pretty complex, pretty quick.

Start with some command line apps:

Take input from the user, repeat it to them.
Take input from the user, tell them the length of the input.
Take input from the user, tell them if the input is a palindrome.
Take input from the user, repeat it to them backwards.
Take input from the user, spit out all of the letters (but no punctuation) in order.
Tell the user all the files in the current directory.

Hopefully these will be too easy, and you'll be back and I'll have thought of more by then :lol:

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Generally games get pretty complex, pretty quick.

Start with some command line apps:

Take input from the user, repeat it to them.
Take input from the user, tell them the length of the input.
Take input from the user, tell them if the input is a palindrome.
Take input from the user, repeat it to them backwards.
Take input from the user, spit out all of the letters (but no punctuation) in order.
Tell the user all the files in the current directory.

Hopefully these will be too easy, and you'll be back and I'll have thought of more by then :lol:


Thanks, this looks great, I will get started on it tomorrow (when I am more awake) and I will let you know how I get on :)

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You could try a few of the ProjectEuler problems. I enjoyed them, and they're interesting algorithmic exercises.
http://projecteuler.net/index.php?section=problems

I tried them in C++ and learned a lot about the C++ standard library, which I hadn't used much previously. I'd presume it could teach you similarly about certain aspects of C#.

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Everyone needs to clone Tetris at some point in his or her career.
My first clone was in mIRC script and allowed people to play against each other online (complete with graphics). Later in C#.



L. Spiro

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