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Client-server communication with Amazon SNS

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Amazon SNS looks like Amazon's channel api.

Anyone has any experience with it ?
Can i use it in a mmo for client-server communication ?

That doesn't sound like a good match to the state distribution needs requirements of a game.
Also, it is a server push protocol -- I see no way to use it for client->server communication at all, unless you want the world to be able to publish events on a topic that a server listens to, or create a managed topic per connected client, which seems exceedingly complex compared to a simple persistent TCP stream.

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