[quote name='JigokuSenshi' timestamp='1316319973' post='4862955']
[quote name='Caldenfor' timestamp='1316315429' post='4862943']
[quote name='JigokuSenshi' timestamp='1316307073' post='4862926']
No suggestions? I have everything rated in this order: Common, Uncommon, Rare, and Legendary. I just want some other words or a better system I could use.
*This is not an aggressive post, but it is certainly not edited to avoid potential misunderstandings. This is just the form of relaying the thoughts on items and their appendages.*
Why does there have to be any sort of system like this?
You found "Ice Sickle of Immense Power".
Cool, awesome. Now why does it have to be "blue" and titled "rare"? I can stand items of "immense power" being tagged onto an item. You can't quite quantify what makes it what it is so you just say... it possesses immense power. It didn't make sense for Agile Dagger of the Monkey. How do you know it is of the monkey? Does it have a dagger shaped like one? Does it fling feces good? Less items, better names.
Don't I know it is rare just because it is so freaking kick ass and hardly anyone else has it? Don't call it rare, make it rare.
I think it is just making players think less. Developers, designers more specifically, should try to implement mechanics that provide a benefit to the players health, mainly through improved brain function. Challenge the mind a bit here and there even if it is on something as simple as making them interpret the game for themselves.
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(I didn't see this post as aggressive just to let you know) I totally understand what your saying. I can imagine a system like that for a single player game, but not a multiplayer game. Just about every MMO and multiplayer/co-op game I have recently played uses some kind of a color coded rarity system or a name rarity system. On a game like Mass Effect your method would be fine since you don't even trade weapons with one another. In a game like Borderlands, Diablo 3, and several MMO's it helps to have that rarity system to easily categorize item prices, what item drops to pick up, etc. This way an inexperienced player that doesn't know much about the game will know how rare and awesome a weapon is just like an experienced player would.
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It still seems to me like they are trying to treat them as being special/slow/stupid/etc. If a player is inexperienced, why would he have a rare item? If it is due to new players getting "rare" items via random world drops, that there seems like the issue. Who started the color coding?
Color coding just seems like it is dumbing the gear system down and I don't think it should be done. Then again, I dislike gear based play. Allow the players to determine what is good and what is not good by allowing them to gather information about the item. Remember "Item Identification"? What the hell happened to it? Why can every person out there pick up some random item in the wilderness and know exactly what benefits it provides?
I am not saying a form of Item Identification is a must(it is cool though), but if players are incapable of looking at the attributes of an item and determining if it is useful to them or not, maybe they don't deserve to have it. It would be either the player lacks the capabilities to do so or that the developer poorly made their display system/gear system.
I think it is more used as a filter for the Auction Hall search engines because the games are bloated with more items than necessary. I still don't like it and I don't much like game-wide auction halls either, but that is for another topic.
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I understand where your coming from and what your saying, but not everyone likes to get into the game thoroughly to know what weapons are rare, what they are worth, where to trade them, etc. I understand when you say that inexperienced players should not receive rare drops, so lets say there are no rare drops. If an inexperienced player somehow acquires a really rare item worth a lot of money, but it has horrible stats and is more of a vanity item, what is going to stop them from selling it to an NPC shop? Once they do find out they will just be angry they didn't know sooner. "Most" players want to have an easily labeled system to know these things instead of searching it up online and getting different opinions on the actual rarity and value of an item. Also the feature of identifying items is really unneeded. Its just a gimmick that makes the player travel all the way back to town just to see if the item is good (unless they have some identify scroll or something), before selling it off. Most of the time it is not a great item and the process of identifying things is just worthless. I believe that the second you get rid of an auction house you are making players that need to sell items sell them in a certain way. I believe that there should be both auction houses, player shops, and other forms of trade. People should be able to choose how they want to sell things. Its like getting rid of amazon and ebay and making everyone use garage sales or pawn shops.