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Zoltar26

Populating a huge world

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I'm trying to figure out how populating a huge 3d world is done ?
Let's take for example a game like "Elder Scrolls - Oblivion" or "Gothic" and etc.
How the developers populate different objects in such a huge world with different
objects like building, people, nature: trees, flowers, growth...
Is it done randomly by the 3D engine or in the game in real-time by the movement of the player
so each time the player moves forward the engine puts the objects so the player will have the
impression the objects are already there before ?
Thanks in advance.

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Someone can correct me if I am wrong but I believe most of of those games the world is procedurally generated and people go back over it to tweak areas like adding a bush, tree, rock etc.
Then adding detail on top of that.

In some of the larger games some of the world is still procedurally generated on the users computer while playing because of the massive amount of space it would take to store all of the terrain details for plants etc.
I can't remember the name of the game but it was a car game that holds the world record for largest in game world.

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Someone can correct me if I am wrong but I believe most of of those games the world is procedurally generated and people go back over it to tweak areas like adding a bush, tree, rock etc.


Nowadays, a lot of games use some sort of procedural generation. Oblivion's terrain meshes weren't procedurally generated, just the objects on the terrain, such as trees, grass, rocks, dungeon entrances, oblivion gates, etc. They are generated as you explore. This saves months of development time by not having to manually place all of these objects throughout a massive open world.

My opinion is, while this type of world generation is quite useful in many cases, I think Oblivion relied too much on it and it really killed the unique immersion and nostalgia that its predecessor Morrowind had. I can understand using this terrain generation in cases where its really warranted, but for practically the entire game area is just too much. Everything was so monotonous and boring Same trees, same grass, same dungeons, same everything everywhere. God I hope they don't do the same thing for Skyrim.

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