Jump to content
  • Advertisement
Sign in to follow this  
Cronnix

What engine to chose for my task?

This topic is 2588 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all! I am not a programmer, but a designer. As any designer, I have an idea for a game but there are as many ideas in the industry as there are fishes in the sea. However, I would like to start building a team in order to bring my idea to life but in order to do so I would need more then just a theory to present to people imo, so I thought on focusing building a demo to show when recruiting people.

Since I know little about programming I decided it is a good idea to make a visual style demo, because the visuals are one of main features and play a big role in the gameplay. So my question is, given that I know little programming, but that I don't mind learning basics of it or scripting if it will let me achieve the desired effects, what engine would be my best shot to build the said art demo in?

What I want is a mix between Quel Selaars overall look (the blurry edges, mist, "dotted" color palette) and Borderlands shader (the black outline and comic style shadows). I don't aim for high polygon count, advanced or realistic graphics, but rather for the artistic ones. I have already looked into UDK, which is able to provide the said borderlands effects, but I would like to hear if there are any alternatives, and what methods should I research in order to achieve the desired effects.

Thanks!

1.jpg
love-rb-83.jpg
borderlands-3_090609100432.jpg
borderlands.jpg?w=600&h=200

Share this post


Link to post
Share on other sites
Advertisement
I would give Unity a shot. It has a comprehensive scripting language and a lot of graphics settings are as easy as flicking a switch (of course you gotta set up the levels and animations manually). I haven't used it myself, but being free, powerful and cross-platform it looks to be a very good choice. You might find it similar to UDK.

When you say you are a designer, do you create art assets, or actually mean just game design?

Share this post


Link to post
Share on other sites
When you say you are a designer, do you create art assets, or actually mean just game design?<br />


I am game designer, but now picking up 3D again (have some experience in maya from earlier) for the purpose of building the said demo and to broad my skills :)

Thanks for tip about unity. I heard thou that shaders there require complex coding, am I mistaking?

Share this post


Link to post
Share on other sites
Yea, unity you will have to setup your own shaders, I used unity for a school project and was really happy about the engine as it was very easy to get things up and running quickly and the shaders are sorta complex but I do believe there are enough resources out there to make it a breeze.

Share this post


Link to post
Share on other sites
Look is all about visual design and nada to do with which engine - except for what limitations the engine inherently carries. In today's landscape, there are very few visual styles that couldn't be replicated in every major engine (Unity, UDK, CryEngine, etc) so it's a non-issue.

Share this post


Link to post
Share on other sites
<br />Look is <i>all </i>about visual design and <i>nada </i>to do with which engine - <i>except </i>for what limitations the engine inherently carries. In today's landscape, there are very few visual styles that couldn't be replicated in every major engine (Unity, UDK, CryEngine, etc) so it's a non-issue.<br />


Well, the question is which one would be easiest to implement the said visuals in, given my lack of coding knowledge. I am aware that with effort you could make any engine work :)

Share this post


Link to post
Share on other sites

[quote name='DarklyDreaming' timestamp='1316186622' post='4862474']<br />Look is <i>all </i>about visual design and <i>nada </i>to do with which engine - <i>except </i>for what limitations the engine inherently carries. In today's landscape, there are very few visual styles that couldn't be replicated in every major engine (Unity, UDK, CryEngine, etc) so it's a non-issue.<br />


Well, the question is which one would be easiest to implement the said visuals in, given my lack of coding knowledge. I am aware that with effort you could make any engine work :)
[/quote]

I'd say UDK, from what i know it's a really awesome engine with a large community to get feedback and answers. There should be plenty of shader tutorials to get you started working towards the look that you want.

Another option would be to just take the hard path and learn HLSL to make your own shaders. Since i'm still just programming 2D (mainly because i love 2D) i can't help you with that.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!