Advertisement Jump to content
Sign in to follow this  

Master's Thesis - MaxScript Procedural Building Generator

This topic is 2680 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys, I hope you can spare some time to try out my script. It's a procedural building generator designed to make buildings suitable for game environments.

You can download the script HERE

[font="Arial, Helvetica, Verdana,"]Version: 1.07 [/font][font="Arial, Helvetica, Verdana,"]-Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the tool work on any Max version 2010, 2011, or 2012![/font]
[font="Arial, Helvetica, Verdana,"][font="Arial, Helvetica, Verdana,"]
[font="Arial, Helvetica, Verdana,"][font="Arial, Helvetica, Verdana,"]Version 1.08
[/font][/font][font="Arial, Helvetica, Verdana,"][font="Arial, Helvetica, Verdana,"]Middle floors can now be either one single piece of geometry or each middle floor can be it's own piece of geometry. You get to decide.[/font]

Please, PLEASE fill out this survey as this is for my thesis that I will be defending soon - the more responses and advice\criticism I get the better!

Thanks, have fun, and I hope you use this in your workflow! Remember this is absolutely free to use!

If you have any questions you can []email me[/EMAIL] , and I'll reply ASAP.


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!