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Multithreading on d3d 11

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In directx11 is it thread safe to safe to call ID3D11Device::CreateBuffer and CreateText2D (and associated views) which other work is going on in another thread using a device context on the same device?
If it's not thread safe is it allowed to call it on other threads as long as I protect the calls with suitable locks?

I'm sure this is documented somewhere but i can't find it anywhere.

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