Hi guys,
Today i tried to get assimp integrated in my game,
but when i try to load a model i get in an infinite loop(which will become a stack overflow).
I'm trying to get the example(Sample_SimpleOpenGL) working with DirectX11
Here is the function that is causing this :
[source]
void TAssimp::RecursiveLoad(const struct aiScene *sc, const struct aiNode* nd)
{
unsigned int n = 0;
for (; n < scene->mRootNode->mNumMeshes; ++n) {
mesh = scene->mMeshes[scene->mRootNode->mMeshes[n]];
for (DWORD t = 0; t < mesh->mNumFaces; ++t) {
face = &mesh->mFaces[t];
switch(face->mNumIndices) {
case 1: renderMethod = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; break;
case 2: renderMethod = D3D11_PRIMITIVE_TOPOLOGY_LINELIST; break;
case 3: renderMethod = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST; break;
default: renderMethod = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; break;
}
for(DWORD i = 0; i < face->mNumIndices; i++) {
index[recursiveCount] = face->mIndices;
// if(mesh->mColors[0] != NULL)
// Color4f(&mesh->mColors[0][index]);
if(mesh->mNormals != NULL){
TANormal nTemp;
nTemp.x = mesh->mNormals[index[recursiveCount]].x;
nTemp.y = mesh->mNormals[index[recursiveCount]].y;
nTemp.z = mesh->mNormals[index[recursiveCount]].z;
normals.push_back(nTemp);
}
TAVertex vTemp;
vTemp.x = mesh->mVertices[index[recursiveCount]].x;
vTemp.y = mesh->mVertices[index[recursiveCount]].y;
vTemp.z = mesh->mVertices[index[recursiveCount]].z;
vertices.push_back(vTemp);
}
}
recursiveCount += 1;
}
for (n = 0; n < scene->mRootNode->mNumChildren; ++n) {
RecursiveLoad(sc, scene->mRootNode->mChildren[n]);
}
recursiveCount = 0;
}
[/source]
Thanks in advance
Infinite loop with recursive loading
In each recursion you repeat on scene->mRootNode?
I think it's static so your recursion won't stop?
Maybe you need to repeat on the parameters,
const struct aiScene *sc and const struct aiNode* nd
I think it's static so your recursion won't stop?
Maybe you need to repeat on the parameters,
const struct aiScene *sc and const struct aiNode* nd
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