Jump to content
  • Advertisement
Sign in to follow this  
Carbon101

Incoporating Art in games

This topic is 2522 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[font="arial, verdana, tahoma, sans-serif"]I was wondering how a person Incorporates art in a game. For example, establishing the backgrounds, and PC (Player-able character). Do I use some kind of software to draw and place in the game or do i use the engine I am using??? and If I do use software, how do I include it in the game. I know the graphics come with the engine.

The I am currently developing is a 2D game.[/font]

Share this post


Link to post
Share on other sites
Advertisement
Usually the engine is used to place the art within the game. One notable exception is that some engines are designed to be able to import maps or levels from a map or level editor software.

Art is not usually created within an engine. Flash is an exception, it has a vector drawing software included, at least in some versions. I think I've also seen an engine for making 8-bit or 16-bit games that had a pixel art software included. It would also be possible to build an engine as a plug-in to an art program, although I'm not specifically aware of an existing engine like this.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!