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[Java] Main Menu and Game Engine

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Hello there,

I'm going to make a game using the Lightweight Java Game Library. The issue however is that I'm not sure how to implement it. When the player starts the game I just want a basic Main Menu to show up with buttons leading to video/sound settings and other. I then want to initialize OpenGL with LWJGL when the player presses a button related to the engine (Singleplayer, Load Game, Multiplayer, etc.)

Would it be inefficient to make the OpenGL engine's parent a JPanel or the like, so that I can use JFrame?

I hope you understand the issue I'm having. I basically don't want to make unnecessary programming in OpenGL when there's a whole bunch of components I can make use of.

Any other tips are welcome as well of course!
Thank you.

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