Problems compiling glew

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0 comments, last by V-man 12 years, 7 months ago
So, i'm trying to load/compile glew in vc++ 2010, and when i open the project files (from vc++ 6) i get a bunch of messages saying the files couldnt be loaded,and it doesnt work, i've tried using the precompiled binaries, but from what i can tell, i'll need to compile it myself in vc++ 2010 for it to work properly

Anyone know how to get around this?
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VC 2010 and any version for that matter, should be able to upconvert VC++6 project files. Try the express edition of VC 2010 or try one of the older ones like 2008.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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