Jump to content
  • Advertisement
Sign in to follow this  
xychzh

[DirectSound] Question about IDirectSoundBuffer::SetCurrentPosition

This topic is 2643 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to set up the play cursor of sound,
I know the min position is zero,then how much is the biggest?
Is there a special define for IDirectSoundBuffer::SetCurrentPosition?
If not , there is a "dwSize" of DSBUFFERDESC, is it the biggest position?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!