I was reading "Introduction to Game Development - second edition" page 379, it was talking about terrain collision detection and it gave me this formula, given you have collision X, Z, normal and a point... Although It didn't explain it well, so I am not 100% certain I am interpreting the equation properly.
Is this correct:
given Qx, Qz, P1(X, Y, Z) and a normal(X, Y, Z)
Qy = (-(Nx*Qx) - (Nz*Qz)+(N (dot product) P1))/Ny
I know its a stupid question, It would just kill me if I implemented it wrong
Thanks
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