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HLSL Shader texture buffer? ?

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Hi i have a question regarding textures from cpu to the gpu , im using SlimDX which is a direct x wrapper in C# , and im running DirectX11

i have recently changes all my shaders to constant buffers , and update them when needed acordingly ,
and atm in the draw function i use this to set the textures


isent there a way to set the textures once just like the method with constant buffers,

i use this to update resources

var data = new DataStream((4 * 4 * 4) * 3, true, true);
data.Position = 0;

effect.GetConstantBufferByName("bufferChanges").SetRawValue(data, (4 * 4 * 4) * 3);

any similar way to update textures ?? when i create a buffer i see under bindflags a option ShaderResource .. how can i write a ShaderresourceView to a Buffer ? ? ...

thnx alot ,

regards chris fuller

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