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HLSL with DirectX for lighting

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I started messing with DirectX10 and terrain. While looking up some differences in DirectX9 and 10 i saw that the fixed-transform function are now not available for DirectX10-11 and the lighting pipeline is gone so shaders need to be used. Basically I have a terrain grid without textures or anything that i just want to light up. I'm not that great with shaders... have read some of the documentation on them that's with the SDK. I was wondering if someone could toss out some good resources for me to learn how to make the shader files needed and loading them with DirectX10.

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