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Rivkah

[Game Development] Where to begin?

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Alright, I have already looked into some tutorials and such on C++, plus I have worked with PHP and VB.Net for 3 years or so as a hobby. I was wondering if somebody could point me in the right direction for just making simple games, like Pong, Tic-Tac-Toe, etc. Yes, I know they are everywhere, but I wanted opinions from people who already have a lot of experience. I know how easily it is to learn something that is either out-dated, improper, or simply wrong way. Thank you for reading this and hopefully responding with a helpful post. :)

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Pick a language and just go do it.

Worry about doing it "right" later. You'll appreciate the "right" way a lot more after having done it "wrong" a few times; otherwise, you're basically just following magical rules without really understanding what makes them good - and, more importantly, you won't know when it is appropriate to break those rules. Programming is an intensely rigorous and logical exercise; treating it with superstition is counter-productive. It's good that you want to learn the right things to do - don't get me wrong - but you'll learn those lessons far more effectively if you learn them for yourself. A good happy medium is to write some code, think about what you find awkward or ugly about it, and then solicit other people's opinions; but it doesn't really do you any favors for us to sit around and throw a lot of ivory-tower theoretical best-practices at you, if that makes sense.

Since you already have experience in VB.Net and PHP, you'll probably find C# an interesting happy medium. That gives you access to XNA, which is a great way to start making basic games. But the tools don't matter that much; just come up with an idea, pick some tools to learn - flip a coin if it comes to that - and start cranking away.


Best of luck - let us know how your journey goes!

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