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Cronnix

Game design and psychology link share

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I've recently got really interested in psychology aspect of game design, but it ain't easy finding resources about it on the net. So I thought I'd start a topic to share articles, literature and various misc links which have psychology/behavior and game design in common.

I'll start, please add links you stumble upon, or know from before!

http://www.psychologyofgames.com/
(the URL name is self explaining, I find this blog to be gold)

http://www.gamasutra...ign.php?print=1
(this one is quite known and is a really good)

http://www.gamasutra...php?story=23724
(On achievements and item hoarding)

http://www.cracked.c...ddicted_p1.html
(a general overview on addiction in games, specially MMO, and how designers design for it)

http://www.gamasutra.com/view/feature/6411/designing_better_levels_through_.php
(on level design and survival instincts)

So share your links on psychology and games, and I will update the list!

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Here's the one which classifies players as suits of cards:
http://www.mud.co.uk/richard/hcds.htm

Of course, the archives of this forum are rich in discussion about player psychology and motivation. You could try using the advanced search, probably limit the range to the design forum, and put in psychology or motivation as a search term, or addiction, or whatever you are particularly interested in.

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I did do a short paper that looked at the psychological approaches in the game Eufloria. Its probably not refined enough to post here but if I can find it I'll post the bib here.

In the mean time I'll dump the names of the PDFs used in the lecture just Googling them should throw up the related document, I have been planning on downloading them at some point as a backup but not got around to it yet. If people really want me to I can probably speed the process up and shove them in a zip file somewhere for people to download.

1. Relationships among computer games
Relationships Among Computer Games, Fantasy, and Learning

2. Game Motivation
2N_Game, Motivation, and Effective Learning - An Integrated Model for Educational Game Design

3. Information behaviour
3N_Information Behavior and the Formation and Maintenance of Peer Cultures in Massive Multiplayer Online

4. A cognitive psychological approach to gameplay emotions
A Cognitive Psychological Approach to Gameplay Emotions

5. A Level of abstraction
A Certain Level of Abstraction

6. Cognitive agents interacting in real and virtual worlds
Cognitive Agents Interacting in Real and Virtual Worlds


7. Supporting Visual Elements
7N_SUPPORTING VISUAL ELEMENTS OF NON-VERBAL COMMUNICATION IN COMPUTER GAME AVATARS

8. The expressions of colours
The Expressions of Colours

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Your links are all broken, bigdeadbug :(

Also, how come I see the HTML code when try to edit the post, resulting in post becoming a complete mess? :/

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Your links are all broken, bigdeadbug :(

Also, how come I see the HTML code when try to edit the post, resulting in post becoming a complete mess? :/


If you reread the bit at the beginning of BigdeadBug's post you will see that he didn't supply links, just titles. He suggested using google to find links to the titles.

For the html, after you hit edit, do you see a menu below the posting box, on the left side? There should be an option "no html". But there are several cases where it's useful to see html when editing a post so that's why it's possible to do so.

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